Dodge Charger 2014 SRT

Author:-M.Umer Faooq


Features:-

All Lights are Working(Healights,Taillights,Indiactors,Reverselights and Highbeam).
High quality Env reflection.
Hands on Steering wheel.
Rotateable Steering wheel.
Original Interior.
Working Analog-Digital Dials.
Correct Tire Bursting.
All Doors,Boot and Bonnet Openable.
Correct Sitting Position.
Breakable Windows and Glass.
Working Mirrors.
Correct Dirt Mapping.
Custom Collision.
Custom Handling.
Correctly Scaled Tires.
Working License Plate.
Changeable License Plate.

Bugs:No LODs

Special Thanks to "Xavier_Sanchiloco" For 3d Model.
I just it converted to GTA 5.

Installation(Replace):

Put Buffalo2,Buffalo2_hi and buffalo2.ytd files to \mods\x64e\levels\gta5\vehicle.rpf

For realistic Handling

Go to \mods\update\update.rpf\common\data

edit handling.meta and find buffalo2

select from <fMass value="1650.000000" /> to </SubHandlingData>

Replace it  with this

      <fMass value="1600.000000" />
      <fInitialDragCoeff value="6.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.100000" z="-0.4" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="2.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.290000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.000000" />
      <fClutchChangeRateScaleDownShift value="2.000000" />
      <fInitialDriveMaxFlatVel value="145.000000" />
      <fBrakeForce value="0.800000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.800000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.250000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.800000" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="1.400000" />
      <fSuspensionUpperLimit value="0.150000" />
      <fSuspensionLowerLimit value="-0.140000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="0.900000" />
      <fAntiRollBarBiasFront value="0.250000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="60.000000" />
      <fOilVolume value="4.500000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="-0.100000" />
      <fSeatOffsetDistZ value="0.100000" />
      <nMonetaryValue value="150000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>

For working dials and correct position

Go to \mods\update\update.rpf\common\data\levels\gta5

edit vehicle.meta and find buffalo2

select from <expressionDictName>null</expressionDictName> to </firstPersonDrivebyData>

Replace it  with this

      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>GAUNTLET</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.005000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="-0.020000" y="-0.055000" z="-0.035000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.005000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.040000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.020000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.135000" y="0.240000" z="0.570000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.455000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.455000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.455000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.145000" z="0.680000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.015000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.015000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.308668" />
      <wheelScaleRear value="0.308668" />
      <dirtLevelMin value="0.100000" />
      <dirtLevelMax value="0.990000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.900000" />
      <damageOffsetScale value="0.700000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        65.000000
        130.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.818" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="999" />
      <flags>FLAG_AVERAGE_CAR FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_RACE</dashboardType>
      <vehicleClass>VC_SPORT</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_BUFFALO2_FRONT_LEFT</Item>
        <Item>STD_BUFFALO2_FRONT_RIGHT</Item>
        <Item>STD_BUFFALO_REAR_LEFT</Item>
        <Item>STD_BUFFALO_REAR_RIGHT</Item>
      </firstPersonDrivebyData>

And Then go to \mods\x64e\levels\gta5\vehicle.rpf

search for vehshare.ytd

open it in edit mode,click on import and select the image given in replace folder and than click on open.

than apply these settings

Uncheck box "Automatically generate mipmap levels" and change "Texture format" from "Automatically" to "A8R8G8B8" 
Click Ok than Click On Save.

Spawn the car in game using the name "Buffao2".









